Projectile Motion Activity |
In this activity, students use systems modeling to represent the components of velocity and displacement in two dimensions. They recognize that there is now a displacement in two dimensions, that the velocity at an angle has two components, and that by varying the angle, they can vary the distance traveled in the horizontal direction. |
TEACHER RESOURCES
Teacher Materials Student Activity Learning Goals/Standards |
COMPUTER MODEL STELLA Version
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COMPUTER MODEL Vensim Version
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disp_x(t) = disp_x(t - dt) + (Rate_of_change_of_x_displacement) * dt INIT disp_x = 0 Rate_of_change_of_x_displacement = IF(disp_y>=0.2) then (X_VELOCITY) else 0 disp_y(t) = disp_y(t - dt) + (Rate_of_Change_of__Y_displacement) * dt INIT disp_y = 0 Rate_of_Change_of__Y_displacement = Y_VELOCITY X_VELOCITY(t) = X_VELOCITY(t - dt) INIT X_VELOCITY = initial_x_velocity Y_VELOCITY(t) = Y_VELOCITY(t - dt) + (Rate_of_Change_of__Y_Velocity) * dt INIT Y_VELOCITY = initial_y_velocity Rate_of_Change_of__Y_Velocity = Acceleration Acceleration = -9.8 {m/s/s} angle_in_degrees = 0 angle_in_radians = angle_in_degrees*(PI/180) Initial_Velocity = 100 {m/s} initial_x_velocity = Initial_Velocity*COS(angle_in_radians) initial_y_velocity = Initial_Velocity*SIN(angle_in_radians) |
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