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Research and Prototyping
Goals
We view building a proof of concept simulator and accompanying notebook
as an initial step towards a design experiment. In partnership with high school
teachers we are examining those design elements relative to web interface, underlying
model, scaffolding, and pedagogy that maximize the potential of web-mediated, computer
simulation environments to:
- Engender cooperative learning at the 9-12th grade levels focused on an
authentic problem \x96 in this case, how land use alters water quality
- Foster appreciation among "tomorrow's citizens" of how scientific
knowledge about rivers and watersheds can guide difficult societal choices about
managing the environment.
- Apply modeling and simulation to integrate science content and process skills,
(e.g., asking questions, forming hypotheses, gathering evidence, analyzing data) in
tandem with authentic problem solving.
- Incorporate modeling and simulation into K-12 professional development, and the
pre-service and secondary science curriculum.
- Develop flexible, customizable tools to facilitate authentic, performance-based
assessments linked closely with the learning process itself.
Last Modified: October 2000
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