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Research and Prototyping

Goals

We view building a proof of concept simulator and accompanying notebook as an initial step towards a design experiment. In partnership with high school teachers we are examining those design elements relative to web interface, underlying model, scaffolding, and pedagogy that maximize the potential of web-mediated, computer simulation environments to:

  • Engender cooperative learning at the 9-12th grade levels focused on an authentic problem \x96 in this case, how land use alters water quality
  • Foster appreciation among "tomorrow's citizens" of how scientific knowledge about rivers and watersheds can guide difficult societal choices about managing the environment.
  • Apply modeling and simulation to integrate science content and process skills, (e.g., asking questions, forming hypotheses, gathering evidence, analyzing data) in tandem with authentic problem solving.
  • Incorporate modeling and simulation into K-12 professional development, and the pre-service and secondary science curriculum.
  • Develop flexible, customizable tools to facilitate authentic, performance-based assessments linked closely with the learning process itself.
Research

          Prototyping

          Recent Papers/Presentations


Last Modified: October 2000
   
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MVHS & The University of Illinois
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